[12.21] The ONLY Kled Guide You Will EVER Need✔️ All-Matchups ✔️ Runes, Items ✔️ Gameplay ✔️ (2024)

    Goredrinker

    Goredrinker is by far the best mythic on Kled at the moment. Although they removed Spite a couple of patches ago which gave bonus AD based on your missing health, the item is still fantastic.

    The stats that goredrinker gives are perfect for Kled as it gives AD, CDR, Health, and Omnivamp. In general, any item that gives Kled a lot of AD and CDR is fantastic but goredrinker has especially great stats compared to Stridebreaker because part of its' stats are not wasted on attack speed.

    The active is super low cooldown and great for clearing waves. It can also be used if you just need a small ammount of burst to kill a squishy target but it is best served as an aide to you for remounting.

    Whenever Kled doesn't manage to remount, it is usually super close and Goredrinekr's active gives you that little boost in healing, HP, and effectively time that you need to gather courage so that you can remount. The difference between getting off a remount and not remounting is so massive and goredrinker's value in this scenario cannot be understated.

      Black Cleaver


      Black Cleaver is Kled's second item almost every game (first against tanks). It gives you 30 CDR which is the most that you can get from any AD item in the game now.

      This 30 CDR combined with goredrinker allows you to have 40% (or more with transcendence) reduced cooldowns at your 2 item spike. This is absolutely massive considering we are a fighter and love to spam out spells in teamfights.

      The passive "Carve" actually applies once for each shell of pocket pistol that you manage to hit on Kled so... hitting 5 shells will apply 5 out of the 6 stacks of carve massively shredding an enemies armor.

      In general Black Cleaver is just a really strong item on Bruisers and it is made even stronger because of the shear amount of damage that Kled can deal especially against targets with shredded armor.

        Ravenous Hydra


        Ravenous Hydra is not the best option because it doesn’t provide you with any HP.

        Enchanters are super meta right now and they thrive with bruisers and tanks that can serve as shields for them while they carry the team fights from range.

        Playing for damage in this meta is generally not a good idea and you will typically only have one other melee member on the team. Hydra is really good however if you are looking to play for the split push because it allows you to shove waves really fast and takes jungle camps or look to rotate mid and help your team.

        The omnivamp that ravenous gives feels wasted because you have the sustain from Goredrinker that keeps you topped up while you take enemy camps and clear waves.

          Hullbreaker


          Hullbreaker is a good item if you play for the splitpush. After the nerfs to hull breakers stats in the early game, its not the best item to go second anymore however, it is still a good item after Black Cleaver.

          It gives you bonus resistances when you have no allies nearby which will allow you to 1v1 almost anybody if they don't have a lead on you. Hullbreaker also buffs your cannon minions making them practically super minions.

          When splitting, ping your teammates to leave you alone and have them push other lanes. We will talk more about split pushing in the Mid gameplay section. Keep in mind that hullbreaker no longer does more damage to inhibitor.

            Plated Steelcaps


            Plated Steelcaps are the best option in terms of simply raw defense. The reason for this is because unlike Mercury's Treads which does give Magic Resist comparable to the armor given from Steelcaps, the passive from steelcaps reduces damage taken from auto attacks by 12%

            This passive is so incredibly impactful and if we were to translate how much HP this passive is worth, it would probably be worth 600 during mid-game. You can feel how much of a difference this makes by simply playing against someone that builds tabis as Kled. It is the same when you are playing any other bruiser into tabis. It feels like they literally cut your damage in half.

            Look into buying steelcaps when the enemy team has a lot of auto attacking based champions. If the enemy team has 1 or 2 auto attacking based champions which is not many considering they will almost always have an ADC, then it will be worth getting steelcaps if they don’t have much CC. Steelcaps are a great option if the game does not call for you to build Mercs or Swiftness boots.

              Stridebreaker

              Stridebreaker was a solid item on Kled but it’s not the greatest anymore. The major problem with stridebreaker is that it gives you a lot of things that we… already have.

              First and foremost, the active with stridebreaker provides Kled with a really nice 40% move speed slow that helps us stick onto targets. However, we already have Jousting to help us with target access and so if we are already on top of someone, they can’t escape anyways.

              Before, Stridebreaker used to give a dash on use which was extremely broken on champions like Darius so they removed it. This was really nice because the target access it provided was super strong. However, with it removed we are left with an active that provides little more than damage given we have no problems with sticking onto people.

              The mythic passive from Stridebreaker is just raw move speed which is way worse than goredrinker 7 Ability Haste per legenerday item and the attack speed that it provides us is just simply useless because we already have our W steroid.

                Death's Dance


                Death's Dance is overall a great item on Kled but it does have its' drawbacks. Typically when you fight as Kled, you will take a lot of damage while you are mounted and then you will dismount and all of that Death's Dance damage will start to be ticking on you. This drastically reduces the time that you have to remount.

                However, if you manage to get a kill and cleanse your Death's Dance damage pool, you can start healing while you are dismounted and essentially gain a free remount. It is a super high risk/ high reward item.

                Build this item if you are positive that you can get a kill super easily. This item should not be built into tankier teams because you cannot guarentee that one of them will die fast enough to cleanse the damage pool.

                  Titanic Hydra


                  Titanic Hydra used to be a good item on Kled however sadly it is not quite what it used to be. It provides you with a good amount of HP and a lot of wave clear but the bonus damage from its passive is just not that much.

                  At the moment I recommend that if you are playing for split push you build hydra unless you are just super ahead and then you can build titanic so that you have more HP and don’t give up your shutdown and throw the game.

                    Guardian Angel


                    Guardian Angel is a good item on Kled but it does have a high gold investment at 2800g for its’ purpose. You should be buying this item 4th, 5th or 6th item.

                    While it does give 40 armor, the stats on it are relatively negligible and the only reason that we are buying it is for the resurrection passive. I generally do not like this item but I have a massive shutdown I will usually buy this item so that I can guarantee that I do that give it up.

                    Late game, you should sell this item and purchase something else once you have used the passive. Make sure that before you combine the components into a full GA that you have used your stopwatch and gotten the value out of it. Stopwatch is really broken in teamfights and can provide some crazy utility that you do not want to go to waste.

                      Mercury's Treads


                      Mercury's Treads provide you with 30% tenacity, the value of which can not be understated. Making a correct boot decision is imperative especially when it comes to mercury treads because it will allow you to play the game into champions like Fiddlesticks Teemo and Leona.

                      Keep in mind that lanes such as Teemo will usually require you to run mercs simply because you cannot damage them if you don’t build them. Info on required boots will be detailed in the matchup guide as needed.

                      Do not buy mercury treads just because the enemy team has a lot of AP champions. This is a terrible idea because you are spending 1100g on an item that gives you 25 Magic Resist! Just buy a Null-Magic Mantle it does the same thing. Instead, just build tabis even if they have only one attack based champion or Boots of Swiftness if you are getting kited.

                        Sunfire Aegis


                        When I first started playing Kled, I actually learned by using the Sunfire Aegis build. This mythic is suboptimal and requires you to play Kled in an entirely different way. It does make you a really tanky front line unit, but at the cost of way too much damage.

                        With sunfire, it’s important that you go for long fights so that your immolate can stack up and eventually begin doing double damage at max stacks. This is when the item actually becomes pretty strong.

                        If you decide to build a sunfire, you are going to want to build a titanic hydra second because it gives you a lot of damage with its scaling based off of bonus HP. After hydra, either decide to go full tank or build bruiser items ( Death's Dance, Maw of Malmortius, etc.) I would give you advice on which build to go in which scenario but honestly they’re both bad so build whatever your heart desires.

                          Maw of Malmortius


                          Maw of Malmortius was a terrible item but they recently buffed it and now it is super strong. It’s excellent into AP champs because… it gives MR.

                          This item should be bought third or fourth after your core item build (Gore into BC). The passive from Maw is a lifeline active just like Shieldbow and, more importantly, Steraks. So Make sure that if you buy Maw because you need Magic Resistance, that you don’t also plan on getting a Steraks.

                          You need to make a decision between the two. Typically I will buy maw and give up the steraks because of a lack of meta magic resist options at the moment.

                            Serylda's Grudge


                            Serylda's Grudge is a good option when you are really really accelerated into a tanky team that you are having a hard time killing.

                            This item should typically be bought 3rd if you need the penetration to win the splitpush, or 5th/6th item once enemy bruisers have begun to purchase too much armor for you to do damage.

                            It goes without saying that the purpose for buying this item is to counter armor stacking from the enemy team.

                              Gargoyle Stoneplate


                              Gargoyle Stoneplate is a fantastic item mainly because of its active “monololith” which grants you a shield based on your bonus health. This is incredibly good for Kled because of his passive with Skaarl which gives him a ridiculously large amount of HP.

                              Monolith will usually shield you for a thousand and it will essentially give you 2.5 free seconds to gain courage while you are dismounted. It also gives you 60 armor and 60 magic resist which in general is just really really nice if the enemy team has a lot of mixed damage and you need both resistances.

                              Build this 4th or 5th most games and it is a great item to purchase after you sell your guardian angel late game.

                                Boots of Swiftness


                                Boots of Swiftness are a fantastic option into a couple of really annoying lanes. One specifically that sticks out to me is the Lillia lane because it helps you dodge her Blooming Blows. It also allows you to stick to Lillia and champions that function like her with high move speed such as Gnar.

                                Keep in mind that they also reduce the effectiveness of slows. Everyone has been picking Ashe support lately and so it is a good option into team comps that have both range and slows both of which are exemplified by Ashe.

                                Do not underestimate the value of 60 movespeed. It may not seem like it is that much but as you will have witnessed if you’ve seen Thebausffs play Sion, swiftness boots are a massive advantage to frontline units in so many different ways: dodging skillshots, running down enemies, escaping enemy ganks, reducing slows, and sticking on top of people to name a few.

                                [12.21] The ONLY Kled Guide You Will EVER Need✔️ All-Matchups ✔️ Runes, Items ✔️ Gameplay ✔️ (2024)

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